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        <title>Black Age Online | Caronte Studios</title>
        <description>All the information about the MMO Black Age Online</description>
        <link>http://www.blackageonline.com</link>
        <lastBuildDate>Sun, 24 Jan 2010 14:56:41 +0100</lastBuildDate>
        <item>
            <title>September 2009</title>
            <link>http://www.blackageonline.com?sec=noticias&amp;id=145&amp;idioma=eng</link>
            <description>&lt;p&gt;&lt;span class=&quot;tab-entrada&quot;&gt;&lt;span class=&quot;entry-post&quot;&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;Hi everybody! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;o:p&gt;&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;span style=&quot;&quot;&gt;We hope you enjoyed/are enjoying your deserved holidays&lt;/span&gt;. In our case, we are working hard and progressing at a steady pace, and we'd like to let you know what's the current state of the project.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;The corporative demo is almost finished and we are currently inmersed in conversations with some publishers and companies that would like to offer their support in the development of Black Age Onlne. We'd like to remind our community that this demo is not a commercial one nor aimed to be disclosed publicly but exclusively to look for funds. &lt;br /&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;We'd also like to tell you that Caronte Studios is in good shape and that all the team is working at full steam to reach the goals planned.&lt;span style=&quot;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;o:p&gt;We are aware of the lack of info we are providing. This is due to the complicated labour we are inmersed in right now. We'll keep you up to date of the goals achieved as well as of any change -we hope for the better- in the near future.&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Cheers and thanks for your support,&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 14 Sep 2009 23:32:04 +0100</pubDate>
        </item>
        <item>
            <title>Pantheon</title>
            <link>http://www.blackageonline.com?sec=panteon&amp;id=67&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In this section we'll introduce you all the different Gods that created the world, their histories, wars and alliances. Sorry for being so hermetic! just a hint: in BAO, Gods are not only a mere afterthought, but a pivotal point in the story.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot; http:=&quot;&quot; www.blackageonline.com=&quot;&quot; new=&quot;&quot; pruebas=&quot;&quot; target=&quot;_self&quot;&gt;&lt;a href=&quot;http://blackageonline.com/?sec=panteon&amp;amp;id=20&quot; target=&quot;_self&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/img/galeria/Tysora_110.jpg&quot; alt=&quot;Tysora&quot; /&gt;&lt;/a&gt;  &lt;a href=&quot;http://blackageonline.com/?sec=panteon&amp;amp;id=104&quot; target=&quot;_self&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blackageonline.com/img/galeria/Rimiviel_110.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;  &lt;a href=&quot;http://blackageonline.com/?sec=panteon&amp;amp;id=102&quot; target=&quot;_self&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/img/galeria/yeul_110.jpg&quot; alt=&quot;Yeul&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Thu, 13 Aug 2009 10:05:25 +0100</pubDate>
        </item>
        <item>
            <title>Art</title>
            <link>http://www.blackageonline.com?sec=arte_art&amp;id=93&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In this section you can see many of the drawings in the form of both concept and final arts from our 2D department, as well as captures and landscapes completely in 3D designed by our 3D team. &lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Thu, 13 Aug 2009 09:59:28 +0100</pubDate>
        </item>
        <item>
            <title>Dreva</title>
            <link>http://www.blackageonline.com?sec=criaturas&amp;id=100&amp;idioma=eng</link>
            <description>&lt;div align=&quot;center&quot;&gt;&lt;a rel=&quot;thickbox&quot; href=&quot;img/galeria/big/159wallpaper650.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;
&lt;p align=&quot;justify&quot;&gt;Drevas are&lt;strong&gt; elf females, cursed &lt;/strong&gt;by the dreaded mage &lt;strong&gt;Ubuhkr&amp;ouml;&lt;/strong&gt; during the Age of Lament.</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Thu, 13 Aug 2009 09:58:41 +0100</pubDate>
        </item>
        <item>
            <title>Outlands</title>
            <link>http://www.blackageonline.com?sec=lugares&amp;id=127&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The feather I hold plays over the surface of this rigid scroll, as my hands tremble and years fall over me like a bird of ill-omen, ready to close my eyes at any moment&amp;hellip;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Thu, 02 Jul 2009 23:20:32 +0100</pubDate>
        </item>
        <item>
            <title>Tysora</title>
            <link>http://www.blackageonline.com?sec=panteon&amp;id=107&amp;idioma=eng</link>
            <description>&lt;p align=&quot;center&quot;&gt;&lt;a rel=&quot;thickbox&quot; href=&quot;img/galeria/Tysora_650.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;img/galeria/Tysora_250.jpg&quot; alt=&quot;Tysora&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;justify&quot;&gt;&lt;em&gt;&amp;quot;Crunching petals around the Goddess appear when her dreadful arcane presence makes explode such fragile life structures&amp;quot;.&lt;/em&gt;.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 14 Jun 2009 18:38:22 +0100</pubDate>
        </item>
        <item>
            <title>Rimiviel</title>
            <link>http://www.blackageonline.com?sec=panteon&amp;id=120&amp;idioma=eng</link>
            <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.blackageonline.com/img/galeria/Rimiviel_650.jpg&quot; rel=&quot;thickbox&quot;&gt;&lt;img alt=&quot;Rimiviel&quot; src=&quot;http://www.blackageonline.com/img/galeria/Rimiviel_250.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Her tough and burning look got stuck in my soul. Her hair was a mix of blond and maroon. Her lips were fleshy, so sensual that made me blush&amp;hellip;&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 14 Jun 2009 18:34:09 +0100</pubDate>
        </item>
        <item>
            <title>F.A.Q.</title>
            <link>http://www.blackageonline.com?sec=faq&amp;id=57&amp;idioma=eng</link>
            <description>&lt;p&gt;&lt;a name=&quot;inicio&quot; id=&quot;inicio&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Well met, Baomaniacs!! As you may know, Caronte Studios is aiming to provide you with fresh info about any topic related with our MMORPG Black Age Online. We regard the &amp;quot;FAQ&amp;quot; as a core section that will help us to achieve this goal. Here we'll post all the answers about subjects we have a grip on, that's the ones which correspond to the most settled aspects of the game. You have to take into account though that at this early stage of development many elements are eligible to be modified, so take all our answers as general guides rather than universal truths.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Tue, 09 Jun 2009 16:04:30 +0100</pubDate>
        </item>
        <item>
            <title>Mediacampus March 2009</title>
            <link>http://www.blackageonline.com?sec=resenas&amp;id=122&amp;idioma=eng</link>
            <description>&lt;center&gt;&lt;a href=&quot;http://www.blackageonline.com/images/stories/agendabao2.jpg&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;553&quot; src=&quot;http://www.blackageonline.com/images/stories/presentrevistamedicampus400.jpg&quot; alt=&quot;Enlace a Gamestribune&quot; rel=&quot;thickbox&quot;/&gt;&lt;/a&gt;&lt;/center&gt;
&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Tue, 09 Jun 2009 09:21:45 +0100</pubDate>
        </item>
        <item>
            <title>Dev Team</title>
            <link>http://www.blackageonline.com?sec=equipo&amp;id=59&amp;idioma=eng</link>
            <description>&lt;p&gt;Welcome to our virtual offices! This section is the living proof that behind BAO and Caronte Studios there are some crazy human beings working hard to make this project a reality.&lt;br /&gt;
&lt;br /&gt;
We'll give you some insights from all the team members, so you can know their opinions and get a bit acquainted with them. To start off this section, we'll show you a nice picture from all the BAO team, so you can put faces to the names you'll see in the site. =)&lt;/p&gt;
&lt;center&gt;&lt;a class=&quot;thickbox&quot; href=&quot;http://www.blackageonline.com/images/stories/carontestudiossepia800.jpg&quot; rel=&quot;thickbox&quot;&gt;&lt;img width=&quot;500&quot; height=&quot;312&quot; src=&quot;http://www.blackageonline.com/images/stories/carontestudiossepia500.jpg&quot; alt=&quot;Equipo de Caronte Studios&quot; /&gt;   &lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/center&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Tue, 09 Jun 2009 01:18:49 +0100</pubDate>
        </item>
        <item>
            <title>Yeul</title>
            <link>http://www.blackageonline.com?sec=panteon&amp;id=119&amp;idioma=eng</link>
            <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.blackageonline.com/images/stories/yeul_650.jpg&quot; rel=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/images/stories/yeul_250.jpg&quot; alt=&quot;Yeul&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;iquest;Who&amp;rsquo;s our Lord?&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Within shadows concealed he sometimes shows himself if you call him, surrounded by a blue mist&amp;hellip; wickedness at his back follows him. We call him Yeul, son of night and madnness , master of delusion and of cold command.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Tue, 09 Jun 2009 01:11:57 +0100</pubDate>
        </item>
        <item>
            <title>Prisioners</title>
            <link>http://www.blackageonline.com?sec=arte_art&amp;id=115&amp;idioma=eng</link>
            <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.blackageonline.com/images/stories/prisioneros_650.jpg&quot; rel=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/images/stories/prisioneros_250.jpg&quot; alt=&quot;Prisioneros&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Tue, 09 Jun 2009 01:10:29 +0100</pubDate>
        </item>
        <item>
            <title>Press</title>
            <link>http://www.blackageonline.com?sec=prensa&amp;id=70&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;BAO is a living and constantly evolving project, so we'll use this section to tell you the most relevant news and info related with our project, always in a press release format fashion. Even though, do not forget that if you have any doubt, suggestion or query you can contact our &lt;span class=&quot;entry-titleLink&quot;&gt;&lt;a href=&quot;mailto:prensa@blackageonline.com&quot;&gt;Press Department&lt;/a&gt;&lt;/span&gt;, that we'll be delighted to attend you.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 17:57:38 +0100</pubDate>
        </item>
        <item>
            <title>Black Age consolidates and launches new website</title>
            <link>http://www.blackageonline.com?sec=prensa&amp;id=133&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Black Age consolidates and launches new website&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Caronte Studios&amp;rsquo; project exhibits new image and contents  &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:51:24 +0100</pubDate>
        </item>
        <item>
            <title>Media</title>
            <link>http://www.blackageonline.com?sec=resenas&amp;id=71&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Black Age Online is growing bigger and both game media and community are aware of this, spreading this feeling via different means. In this section, you'll find all the references to our project in the media, no matter if it's magazines, newspapers, videos, etc.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:44:45 +0100</pubDate>
        </item>
        <item>
            <title>Wallpapers</title>
            <link>http://www.blackageonline.com?sec=wallpapers&amp;id=98&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is the dwelling where you can find wallpapers showcasing some of the BAO wonders so you can decorate your desktop. Be warned: you'll have difficulties trying to choose which is the one you like the most!&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:44:13 +0100</pubDate>
        </item>
        <item>
            <title>Videos</title>
            <link>http://www.blackageonline.com?sec=videos&amp;id=97&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here you can find trailers and in-game videos, as well as other surprises we&amp;rsquo;ll be unveiling as we move forward in the development of Black Age Online.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:43:51 +0100</pubDate>
        </item>
        <item>
            <title>Screenshots</title>
            <link>http://www.blackageonline.com?sec=screenshots&amp;id=96&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In this section you can see many of the drawings in the form of both concept and final arts from our 2D department, as well as captures and landscapes completely in 3D designed by our 3D team. &lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:43:18 +0100</pubDate>
        </item>
        <item>
            <title>Soundtrack</title>
            <link>http://www.blackageonline.com?sec=bandasonora&amp;id=95&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Don't be afraid to enter the Music Hall! Here you'll be able to listen snippets of different themes that will be part of the BAO Soundtrack. Our skilled musicians are pouring all of their creativity into some awesome creations. We can assure our players that melodies in the game will be really shocking.&lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:43:02 +0100</pubDate>
        </item>
        <item>
            <title>Downloads</title>
            <link>http://www.blackageonline.com?sec=descargas&amp;id=94&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Welcome to this section, where you can download a miscellany of files such as game trailers, wallpapers,  OST snippets or the Community Fankit so you can create your own BAO site.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:42:41 +0100</pubDate>
        </item>
        <item>
            <title>Chronology</title>
            <link>http://www.blackageonline.com?sec=cronologia&amp;id=66&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here you'll find more details and conceptual diagrams so you can have a better idea of the history and events that shape the world of &lt;b&gt;Black Age Online&lt;/b&gt;.  We'll gradually reveal more details and data that we hope boost your hunger to know more about the rich lore we are crafting.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:41:49 +0100</pubDate>
        </item>
        <item>
            <title>Stories</title>
            <link>http://www.blackageonline.com?sec=relatos&amp;id=69&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Welcome, traveller! Your adventure is about to start off... be wary of the seamlessly peaceful and straight route leaving the village, as it will soon become rough stone and steep mountains, beneath a dense and misty sky, which effect upon you resembles that of a strange but familiar rain... </description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:41:29 +0100</pubDate>
        </item>
        <item>
            <title>Cultures</title>
            <link>http://www.blackageonline.com?sec=culturas&amp;id=62&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Cultures in BAO come to represent the evolution of multiple races and its reciprocal influence amongst the rest of beings in the world. The ongoing events in the world shape specific patterns that make of some beings and zones a unique and distinguishable entity. The BAO team is working on this special point of view with and extraordinary care, as it's a core element of the game. We hope not to dissapoint you... we'll show you more details of the different cultures as we move forward.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:41:14 +0100</pubDate>
        </item>
        <item>
            <title>Locations</title>
            <link>http://www.blackageonline.com?sec=lugares&amp;id=64&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;There aren't many things that better seize and define the essence of a game as their localizations: villages, cities, ruins, lost places... we'll use this section to provide you with some info of these areas and dwellings, their foundation and origins, visual content, etc...&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:40:41 +0100</pubDate>
        </item>
        <item>
            <title>Lore</title>
            <link>http://www.blackageonline.com?sec=historia&amp;id=63&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We are committed to go against odds when it comes about creating an actual in-game world, with all the meaning the term involves: its history, cultures, races, social interacting elements, geographical zones, politics, resources, psiquic and material influences... at this point you might be asking what is the dev team exactly doing to achieve this goal. &lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:39:40 +0100</pubDate>
        </item>
        <item>
            <title>Characters</title>
            <link>http://www.blackageonline.com?sec=personajes&amp;id=68&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;As in all stories and life itself, there are beings whose influence go beyond the ordinary and spread throught the whole world, frecuently producing a dramatic change materialized as epic deeds or the most miserable massive crimes. They are both acclaimed and hated, depending on who tells the story...&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:39:22 +0100</pubDate>
        </item>
        <item>
            <title>Races</title>
            <link>http://www.blackageonline.com?sec=razas&amp;id=73&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The purpose of this section is offering a clear depiction of the racial richness within Black Age Online. We'll show its main features, the lore that encloses them, its politics, interests and a myriad of details the we believe will make it easier for you to know more about the interrelationship amongst the different species in BAO.&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:38:32 +0100</pubDate>
        </item>
        <item>
            <title>Developer Journals Intro</title>
            <link>http://www.blackageonline.com?sec=desarrollo&amp;id=81&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here you can access the inner workings of the dev team: little stories and daily reports of a project that was born from the void, without any support and scarce resources... maybe after hearing our story you'll make up your mind and attempt the struggle to make your apparently 'foolish' ideas come true, because... who decides what is possible and what not?&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:30:22 +0100</pubDate>
        </item>
        <item>
            <title>Fanart</title>
            <link>http://www.blackageonline.com?sec=fanart&amp;id=53&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Welcome to this dwelling, traveller! Here you can feel free to show us your artistic skills and display all your creativity.</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:28:26 +0100</pubDate>
        </item>
        <item>
            <title>Fanfics</title>
            <link>http://www.blackageonline.com?sec=fanfics&amp;id=54&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Are you an aspiring writer or simply enjoy writting per se? Are you maybe always dreaming and imagining incredible stories and tales you'd like to put on paper?&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:27:57 +0100</pubDate>
        </item>
        <item>
            <title>Fansites</title>
            <link>http://www.blackageonline.com?sec=fansites&amp;id=58&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here you'll find the links to all the official fansites which showcase the world of BAO through your eyes as part of the community. &lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:27:32 +0100</pubDate>
        </item>
        <item>
            <title>Welcome to the new BAO site!</title>
            <link>http://www.blackageonline.com?sec=noticias&amp;id=72&amp;idioma=eng</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Welcome to &lt;b&gt;Black Age Online&lt;/b&gt; (BAO), a Massive Multiplayer Online Role Playing Game (&lt;b&gt;MMORPG&lt;/b&gt;) with Spanish seal, based on a medieval, epic fantasy world.&lt;br /&gt;
&lt;br /&gt;
Caronte Studios started working on this project half a year ago, and aims to instill it of a unique flavor, both in the way it's being developed and the goals we want to achieve, grounded in a meticulous study of the needs of the MMORPG community, the same we are also part of.&lt;br /&gt;
&lt;br /&gt;
We could say this project is one of a peculiar story. We began without any resources at all. The team has grown to 50 members since then, including many professionals on their respective fields, It's not financed yet  and we are limited by not having any physical space where to work and better organize ourselves.  These issues, rather than limiting us, have made us stronger. We aim to get the highest quality in each detail we work on. In almost all cases, the level of demand is really high, efforts made exhausting, but results encourage us, as we are more and more sure that we are capable to achieve what some time ago was only a dream.&lt;br /&gt;
&lt;br /&gt;
We want to offer you a new, unique experience, that gets back the emotion to play within a world you can explore with a customized character, while you thrill being engaged in conquests and massive battles. We want to offer that freedom of action that lets you amazed, that makes you feel each play is different from the previous one.&lt;br /&gt;
&lt;br /&gt;
Our purpose, as we said, is to make you feel again that passion for the role game play in its purest form, in a huge, virtual world that's constantly evolving. We want that, amongst other things, you, as unique individuals, have the possibility to let your footprint  in that world.&lt;br /&gt;
&lt;br /&gt;
We haven't felt in our bellies this emotion for adventure yet, and we've been looking since long ago...&lt;br /&gt;
&lt;br /&gt;
So we start off this journey wishing you join us in this new way of doing things&amp;hellip; we'd like to thank everybody who has been with us month after month, for your suggestions,  constructive comments and your unconditional support. Without you it would be a lot harder, it would feel emptier&amp;hellip;.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Feel free to walk with us along the development of BAO, and let's enjoy together the world we are shaping up.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks everybody!&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Mon, 08 Jun 2009 09:26:54 +0100</pubDate>
        </item>
        <item>
            <title>Stalyan - June 2009</title>
            <link>http://www.blackageonline.com?sec=desarrollo&amp;id=80&amp;idioma=eng</link>
            <description>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Stalyan - June 2009&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It has been four months since I joined the BAO team, and I'd like to take a retrospective look to tell you some things about the project and which are my feelings about it. I'll try to be concise on my observations, as I wouldn't like that my incontinence makes me reveal something I should not tell anything about, and thus being exposed to be cut into pieces and put on sale in the black market by my mates.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 20:26:15 +0100</pubDate>
        </item>
        <item>
            <title>Miniatures</title>
            <link>http://www.blackageonline.com?sec=miniaturas&amp;id=60&amp;idioma=eng</link>
            <description>&lt;p&gt;&lt;b&gt;Welcome to the Black Age Online models/miniatures section!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
My name&amp;acute;s Marcelo and I&amp;acute;ll be in charge of this section for the next few months, trying to show you how to make a mini-bust while we enjoy the whole process at the same time.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 19:53:55 +0100</pubDate>
        </item>
        <item>
            <title>Game Features</title>
            <link>http://www.blackageonline.com?sec=caracteristicas&amp;id=75&amp;idioma=eng</link>
            <description>&lt;p&gt;- &lt;strong&gt;Explore&lt;/strong&gt; the world of BAO, where all things have its own history and purpose. Get acquainted with the cultures and go deep into the best crafted empires and the city domains you've ever witnessed.&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 19:44:22 +0100</pubDate>
        </item>
        <item>
            <title>June 2009</title>
            <link>http://www.blackageonline.com?sec=fanart&amp;id=124&amp;idioma=eng</link>
            <description>&lt;h1 class=&quot;title&quot; style=&quot;text-align: center;&quot;&gt;EMILIO L&amp;Oacute;PEZ D&amp;Iacute;EZ&lt;/h1&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/images/stories/mamut.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;Mamut hundi&amp;eacute;ndose&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://www.blackageonline.com/images/stories/hombresiervo.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;Basajaun&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 14:25:30 +0100</pubDate>
        </item>
        <item>
            <title>Marcelo - June 2009</title>
            <link>http://www.blackageonline.com?sec=entrevistas&amp;id=99&amp;idioma=eng</link>
            <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;&amp;nbsp;Marcelo Renieblas Paredes, Art Director&lt;/b&gt;&lt;span class=&quot;tab-entrada&quot;&gt;&lt;span class=&quot;entry-post&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img height=&quot;331&quot; width=&quot;250&quot; src=&quot;http://www.blackageonline.com/images/stories/fotobao-1_250px.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;b&gt;&amp;iquest;What&amp;rsquo;s your experience in the world of drawing and design, be it in a professional, academic or amateur level?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Marcelo: I studied in the Escuela de la Palma n. 1 in Madrid. It was an artistic high school where I learned many things from great teachers and mates about modeling, sculpture, photography or photoshop (I think it was v3.0) drawing, to name a few.&lt;br /&gt;
&lt;br /&gt;
</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 13:54:58 +0100</pubDate>
        </item>
        <item>
            <title>Interviews</title>
            <link>http://www.blackageonline.com?sec=entrevistas&amp;id=126&amp;idioma=eng</link>
            <description>&lt;p&gt;Welcome to the interviews section. Here we'll introduce you to all the development team members, their motivations, personal interests and history within the project and &lt;strong&gt;Caronte Studios &lt;/strong&gt;itself. &lt;/p&gt;
&lt;p&gt;We hope you enjoy our company!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 13:13:55 +0100</pubDate>
        </item>
        <item>
            <title>Gamestribune April 2009</title>
            <link>http://www.blackageonline.com?sec=resenas&amp;id=121&amp;idioma=eng</link>
            <description>&lt;center&gt;&lt;a href=&quot;http://issuu.com/gamestribune/docs/gtm02?mode=embed&amp;amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&quot;&gt;&lt;img height=&quot;250&quot; width=&quot;400&quot; alt=&quot;Enlace a Gamestribune&quot; src=&quot;http://www.blackageonline.com/images/stories/presentaciongamestribuneresenas400.JPG&quot; /&gt;&lt;/a&gt;&lt;/center&gt;
&lt;p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sun, 07 Jun 2009 09:29:29 +0100</pubDate>
        </item>
        <item>
            <title>Bestiary</title>
            <link>http://www.blackageonline.com?sec=criaturas&amp;id=83&amp;idioma=eng</link>
            <description>&lt;p&gt;We'll tell you a little secret: you'll be able to collect info of all the creatures that inhabit and roam around the world... Every time you interact with a creature, you'll take notes in your journal, so you can keep track of it, thus gradually discovering its qualities and unique characteristics... who knows, it may come in handy anytime soon. Remember that &lt;b&gt;BAO&lt;/b&gt; is an immense world where all is interwoven and what comes to exist is always due to a certain purpose...&lt;br /&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sat, 06 Jun 2009 18:46:30 +0100</pubDate>
        </item>
        <item>
            <title>Making Off</title>
            <link>http://www.blackageonline.com?sec=makingoff&amp;id=56&amp;idioma=eng</link>
            <description>&lt;p&gt;Either as players ourselves, we would have loved that devs had told us what is happening behind the scenes, and which steps are taken to create those awesome games we can enjoy in our daily lives. We'll try to show you as much as we can in this regard, as concept arts of creatures and scenarios, the step-by-step process that turns some unconnected written lines into complete histories or how 3D models come to life thanks to the hard work and devotion of our animators. Stay tunned!&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sat, 06 Jun 2009 18:46:01 +0100</pubDate>
        </item>
        <item>
            <title>Cartography</title>
            <link>http://www.blackageonline.com?sec=cartografia&amp;id=55&amp;idioma=eng</link>
            <description>&lt;p&gt;The importance we are giving to the art of crafting maps, also known as cartopraphy, only equals to the importance we want to give to the exploration and adventure components in the game. We'll cater this section with articles related with maps and the cartographer profession, also showing some renders of the engine mapping amongst other interesting things. We hope you enjoy it!&lt;/p&gt;</description>
            <author>contacto@blackageonline.com</author>
            <pubDate>Sat, 06 Jun 2009 18:44:14 +0100</pubDate>
        </item>
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